Linked by Thom Holwerda on Fri 24th May 2013 17:26 UTC
Games So, the Xbox One disaster continues. Microsoft's policy for dealing with the used games market has reportedly leaked - and it's a clear and direct attack to destroy the used games market. Prices for used games will be set at the retail value of a new game, and retailers have to hook into Microsoft's computer systems and comply with Microsoft's terms and conditions.
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RE[3]: Comment by jigzat
by TM99 on Wed 29th May 2013 08:49 UTC in reply to "RE[2]: Comment by jigzat"
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Here's the deal, and perhaps this is just because you are younger than I. Or maybe you just don't know the history of that which you are attempting to speak about.

Video games may be 'software' but they have never ever been sold in the same business model as software.

An NES cartridge of Donkey Kong is a physical product. I can buy it, use it, destroy it, sell it, gift it, etc. I always have been able to do so with games on consoles. From the Atari 2600 to the Playstation 3. If I purchase the physical cartridge or DVD or CD, I own the product outright and Fair Use laws come into play legally.

Software on the computer has gotten to the point where it is not an object. It is considered a leased product that the physical medium simply gives you a means for installing. The license to use it is what has always mattered. Yet even then, I could transfer a license. I could sell Photoshop 7 used and someone could buy it and install it legally.

These are two distinctly different models and always have been. Until now... With the release of the Apple App store and casual gaming, the game development corporations are wanting to now go with the 'software' model of sales and licensing. With the release of the Xbox One, Microsoft has now provided them a means to do so on a grander scale.

What remains to be seen is whether Sony & Nintendo will follow Microsoft, and whether consumers will accept it in the marketplace.

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