Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE: Comment by aligatro
by ferrels on Tue 18th Jun 2013 00:17 UTC in reply to "Comment by aligatro"
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Minecraft graphics are so crappy I'm surprised that this even uses 4MB. Back in the day, games with that level of graphics excellence were squeezed into 640KB or less memory.

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