Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[4]: Comment by aligatro
by kwan_e on Tue 18th Jun 2013 02:52 UTC in reply to "RE[3]: Comment by aligatro"
kwan_e
Member since:
2007-02-18

The big question is: to what end can/should this inefficiency continue?


Efficiency still matters, but it's now in server farms. Whereas on the desktop and consoles gross inefficiency doesn't cost too much, in server farms, a little bit of inefficiency multiplies hardware costs.

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