Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
Permalink for comment 564881
To read all comments associated with this story, please click here.
RE[4]: Comment by aligatro
by kwan_e on Tue 18th Jun 2013 02:52 UTC in reply to "RE[3]: Comment by aligatro"
Member since:

The big question is: to what end can/should this inefficiency continue?

Efficiency still matters, but it's now in server farms. Whereas on the desktop and consoles gross inefficiency doesn't cost too much, in server farms, a little bit of inefficiency multiplies hardware costs.

Reply Parent Score: 4