Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[5]: Comment by aligatro
by Alfman on Tue 18th Jun 2013 03:06 UTC in reply to "RE[4]: Comment by aligatro"
Alfman
Member since:
2011-01-28

kwan_e,

"Whereas on the desktop and consoles gross inefficiency doesn't cost too much, in server farms, a little bit of inefficiency multiplies hardware costs."

I guess in an enormous R&D server cluster it make more sense to pay engineers to optimize the software.

Even when I was employed to work on a large corporate website distributed across multiple oracle-RAC nodes, they still seemed to prefer the hardware route over software optimization. The fix for shoddy performance was investing in faster hardware. It wasn't really my preferred way of doing things, but it seems to be the norm at all of my former employers and clients. I'd love to hear more specific counter examples though because I'd be curious to understand how they manage to buck the trend.

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