Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[2]: Comment by aligatro
by Sykobee on Tue 18th Jun 2013 08:43 UTC in reply to "RE: Comment by aligatro"
Sykobee
Member since:
2013-06-18

Each block in Minecraft can take 4 bytes.

The Minecraft world is 256 blocks high by default, and thousands of blocks wide and high (and that extends as required).

So, for a small map, you could have 4096x4096x256x4 bytes used up just for map data. That's 17179869184 bytes - or 16,384MB to you or me. A lot of this is paged out to disk, but I think you can now see why Minecraft can use 1GB without breaking a sweat. And don't you have 4-16 GB in your system anyway?

Think before you comment next time.

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