Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[4]: Comment by aligatro
by JAlexoid on Tue 18th Jun 2013 11:42 UTC in reply to "RE[3]: Comment by aligatro"
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Most of today's software isn't optimized like it would have had to have been in the past.

Because it's too expensive to optimise most software. The software that needs optimizations(low-latency applications, high fault tolerance applications and similar critical applications) gets optimised no less than 30 years ago.

Every generation of hardware gains seems to get robbed by software which continues to become less efficient.

You are missing the point where those gains allow for more software to be written, that would not be written 30 years ago. The hardware gains were not wiped out, we got either better software with more features or software that would be too expensive to write on a hardware restricted platform.

I imagine there would not have been the drop in demand for efficiency minded programming skills that I'm finding prevalent among clients.

There was a drop in HPC oriented developers?!?!?! When did that happen? A not well known HPC oriented developer can get up-to GBP110k in London.

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