Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[4]: Comment by aligatro
by Morgan on Tue 18th Jun 2013 14:06 UTC in reply to "RE[3]: Comment by aligatro"
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I understand the point you're making, and you're right: A game like Minecraft shouldn't consume as many resources as it does for all of its apparent simplicity.

Clones like Minetest show just how efficient a block based game written in a lower level language like C can be; that game (while not very fun right now) can be played at high framerates on any computer made in the past 12 years. Minecraft on my quad core i5 with 8GB of RAM is just playable with the built in Intel video, and requires a midrange Nvidia card to be really enjoyable. That, to me, seems to be either inefficient coding, bad choice of language, or both. But I'm no programmer so I can't say for sure.

Regardless of all of that, being a block/tile based game with simple graphics can indeed be fun, which was my point to begin with. I've had more fun playing FTL, a very simple sprite based top-down space sim, than I had playing DOOM 3 or Crysis back in the day, amazing visuals or not. Graphics alone don't make the game.

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