Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[5]: Comment by aligatro
by Alfman on Tue 18th Jun 2013 15:55 UTC in reply to "RE[4]: Comment by aligatro"
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"Because it's too expensive to optimise most software."

Like I said.

"You are missing the point where those gains allow for more software to be written, that would not be written 30 years ago."

Yes, obviously it's true to a certain extent. On the other hand software could be even better if our collective optimization skills were not suffering from atrophy.

"There was a drop in HPC oriented developers?!?!?"

In the SMB business space that I was talking about, I'd say there has is absolutely a drop in demand for "efficiency minded programming skills". I'd still like to hear about specific counter examples though.

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