Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[4]: Comment by aligatro
by Alfman on Tue 18th Jun 2013 19:48 UTC in reply to "RE[3]: Comment by aligatro"
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Why was this downvoted? That there are programmers who don't even consider the possibility that there may be more efficient ways to use data than in it's raw form is disappointing, at least to me.

I'm not saying optimization is a high priority these days, quite the opposite it's often easier and cheaper to to use the most trivial approach enabled by the hardware at our disposal. But it's still no reason take a close minded approach to what's possible with very clever software algorithms running on less capable hardware than what we are used to.

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