Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[4]: Comment by aligatro
by Neolander on Tue 18th Jun 2013 20:47 UTC in reply to "RE[3]: Comment by aligatro"
Neolander
Member since:
2010-03-08

Actually, in this specific case, Elder Scroll games have shown for decades how large game maps can be used without excessive RAM usage. Simply put:
* Take a huge world map
* Slice it into smaller chunks
* Only keep the current chunk and its nearest neighbours in memory
* Profit !

I would be surprised if Minecraft didn't do something similar on the inside, keeping the whole world map loaded all the time sounds like a needlessly inefficient way to go about it.

Edited 2013-06-18 20:48 UTC

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