Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
Permalink for comment 564953
To read all comments associated with this story, please click here.
RE[6]: Comment by aligatro
by JAlexoid on Wed 19th Jun 2013 09:31 UTC in reply to "RE[5]: Comment by aligatro"
Member since:

In the SMB space the demand for developers went from minuscule to huge and the costs of development went down. All due to less need in early optimisation.

And why would you think that these skills are suffering from atrophy? The software development market has expanded and got diluted. I could bet a lot, that the number of people with these skills only increased with time. Not as fast as the total number of developers, but still.

Go to JobServe and search for threading or low-latency, if you want to see examples of huge demand for those kinds of people.

Edited 2013-06-19 09:35 UTC

Reply Parent Score: 3