Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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Probably harder
by jessesmith on Sun 30th Jun 2013 18:11 UTC
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I think a lot of modern games are easier, for two reasons. The first is that newer games tend to have more familiar controls and nicer interfaces. A lot of old games had really cryptic interfaces and learnign to play them was often trial-and-error.

The other reason is developers want their games to keep players' attention for a long time. In the days when games were necessarily small enough to fit on a floppy you padded the game by making it hard and with steep difficulty curves or by making th AI cheat. In modern games you keep the player involved with extra maps, more collectibles and a nice, slow difficulty curve. We now have enough disk space and memory to pad out games with content rather than difficult challenges.

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