Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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RE[3]: Comment by gan17
by Doc Pain on Tue 2nd Jul 2013 00:00 UTC in reply to "RE[2]: Comment by gan17"
Doc Pain
Member since:
2006-10-08

Star Trek did have an interesting approach. Though it didn't work all that well to prevent piracy. After all, most copies made when that game came out would be between local friends sharing a CD. When you can get a physical CD from a person it's not all that hard to copy a map too.


When games started being published on CD, the common "copy protection" was to require the CD being present. Before games got "cracked", you could sometimes fool the game because the "protection" was sloppily implemented. I remember that it was possible to play the "Dark Forces" (by Lucas Arts, later continued as "Jedi Knight") by putting a file on your hard disk containing the "drive letter" of that disk, instead as of the CD drive, and the game would happily identify the disk as the CD.

Oh, and the Star Trek 25th Anniversary game used "N" to bring up the star map, "W" was for arming weapons.


Correct!

Even though you could (both in "command bridge view" and "landing party view") use the mouse to trigger all actions, the manual lists keys. Sometimes, it would safe your life if you could remember "U I" (use, inventory) to select the phaser. This is something a player would hardly discover without the help of the manual (and possibly without further trial & error, especially today where the keyboard is considered a big scary thing with cryptic pressbuttons and anykeys and such).

Similarly, the ability to perform keyboard actions instead mouse actions has been used in "Day of the Tentacle". It allowed a more "fluent" gaming progress as the keyboard was used for determining the action, and the mouse for the subject and / or object of that action. Ego shooters also utilize this approach (and even improved it over the time), making the player "more flexible" as he can now perform more actions at the same time (walking and looking around while selecting or reloading a weapon).

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