Linked by Thom Holwerda on Mon 19th Aug 2013 10:15 UTC

I was recently talking to Notch in a TF2 livestream and asked him about his future aspirations of 0x10c. Although he seemed in a bad mood, he said: "Nope, their are no future aspirations for 0x10c. I'm going to make small games for the rest of my life. If someone on the office wants to carry it on they can." Well, at least now we have the final word from Notch. I thought it was just on ice, I'm very disappointed.

I don't envy Notch. Minecraft's success is virtually impossible to top, and no matter how awesome and perfect 0x10c would have been, it would have always been compared unfavourably to Minecraft. He could not have won here.

Continuation efforts are already under way, but I'm not keeping my hopes up. In the meantime, there's rymdkapsel for a very watered down (but awesome!) mobile experience, and there's Starmade for those who want Minecraft in space.

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RE: Comment by Wafflez
by WereCatf on Mon 19th Aug 2013 10:59 UTC in reply to "Comment by Wafflez"
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As I understood it, the point was that you were stuck on a spaceship somewhere out there and your spaceship was commandeered by a 16bit CPU. You had very limited resources, most important your ship's power-supply, and in order to perform tasks you had to program your CPU to manage the power in some specific way for you to get to do that task, like e.g. you noticed a heavily-armed assailant nearby and came to the conclusion that you can't outrun them or out-gun them, so you want to slowly slink away in stealth -- you have to program the CPU to shift power away from all the other parts of your ship to steal, while still maintaining life-support and other essential systems.

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