Linked by Thom Holwerda on Wed 28th Aug 2013 20:47 UTC

The new Nintendo 2DS system gives you all the features of the Nintendo 3DS and Nintendo 3DS XL, minus 3D viewing. And the price makes the world of Nintendo games even more accessible.

Curiously enough, the 2DS actually has only one screen - it's divided in two by the casing. The entire screen is touch-capable, but the top screen is covered by plastic so you can't touch it there. Like the Wii U's controller, this thing just looks weird and unwieldily, and while the price is nice, I doubt it will turn Nintendo's fortunes around.

Imagine a phone and/or tablet designed and built by Nintendo, with a proper integrated gamepad, capable of output to external displays, with access to Nintendo's entire back catalog of games - from the NES, through the Game Boy, SNES, Nintendo64, GameCube, DS, and Wii (if compatible with non-motion controls). Of course, new games can be published as well.

Nintendo should not be making yet another device to carry aside from your phone. They should be making a phone.

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You are both wrong, if you have to switch hand positions into one of 3 different placements depending on the game or worse in the middle of the game then the controller design is terrible.

Who said you needed to switch hands during gameplay? Or in most cases, even from game to game? I can't even recall a single game that required mid-game switching. Some games gave you the option though. Usually it was left prong/right prong (D-Pad and L shoulder button; traditional style) or center prong/right prong (thumbstick, Z trigger; good for 3D games). Perfect Dark went one step further allowing the use of two thumbsticks by effectively using two controllers as one. There is nothing wrong with being given more a choice.

Look, I get it, Goldeneye and Super Smash Brothers where great games in their own right, but that controller sucked even more then the original XBox controller that had buttons that dug into your thumbs after half an hour and was uncomfortable unless you had massive gorilla claws.

Now you're comparing the N64 controller to the original Xbox controller? Seriously, what the hell are you on? I was only just turning 12 when the N64 came out, and I got by just fine with its controller. Same with all my friends. No "massive gorilla claws" necessary. On the other hand, the "original" Xbox controller truly *was* a disaster. You know it's bad when the company even has to release a new controller within the system's lifetime. I would say the Xbox Controller S was still pretty bad, and it didn't really get any good until Microsoft perfected their Dreamcast controller rip-off with the launch of the Xbox 360.

Say what you will about Sony as a company, because I too hate them, but they designed a controller that stands the test of time as being the most comfortable and best laid out design thus far.

A complete rip-off of a Nintendo design (Super NES controller), "updated" every generation with more ripped-off Nintendo innovations, and poorly implemented at that. I can't even comfortably reach the L1/R1 buttons, the feel of the D-Pad is abysmal, and the location and feeling of the thumbsticks is atrocious. I'm sorry, but I'll take the Nintendo original from 1991 any day.

Edited 2013-08-29 02:03 UTC

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