Linked by Thom Holwerda on Wed 28th Aug 2013 20:47 UTC

The new Nintendo 2DS system gives you all the features of the Nintendo 3DS and Nintendo 3DS XL, minus 3D viewing. And the price makes the world of Nintendo games even more accessible.

Curiously enough, the 2DS actually has only one screen - it's divided in two by the casing. The entire screen is touch-capable, but the top screen is covered by plastic so you can't touch it there. Like the Wii U's controller, this thing just looks weird and unwieldily, and while the price is nice, I doubt it will turn Nintendo's fortunes around.

Imagine a phone and/or tablet designed and built by Nintendo, with a proper integrated gamepad, capable of output to external displays, with access to Nintendo's entire back catalog of games - from the NES, through the Game Boy, SNES, Nintendo64, GameCube, DS, and Wii (if compatible with non-motion controls). Of course, new games can be published as well.

Nintendo should not be making yet another device to carry aside from your phone. They should be making a phone.

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Who said you needed to switch hands during gameplay? Or in most cases, even from game to game? I can't even recall a single game that required mid-game switching. Some games gave you the option though. Usually it was left prong/right prong (D-Pad and L shoulder button; traditional style) or center prong/right prong (thumbstick, Z trigger; good for 3D games). Perfect Dark went one step further allowing the use of two thumbsticks by effectively using two controllers as one. There is nothing wrong with being given more a choice.

In most games you where supposed to use the joystick and trigger with your left hand while control the rest of the actions with your right hand, however there here a few games where there where also actions mapped to the D-Pad as well as a left shoulder button, which you had to smack the controller into your leg in order to hit without moving your hands.

Now you're comparing the N64 controller to the original Xbox controller? Seriously, what the hell are you on?
Reading comprehension failure much? Both are terrible designs.

A complete rip-off of a Nintendo design (Super NES controller), "updated" every generation with more ripped-off Nintendo innovations, and poorly implemented at that. I can't even comfortably reach the L1/R1 buttons, the feel of the D-Pad is abysmal, and the location and feeling of the thumbsticks is atrocious. I'm sorry, but I'll take the Nintendo original from 1991 any day.

If that where the case then Nintendo would have sued over the controller design, the fact is the CD addon for the SNES that the Playstation became was going to use the SNES's controller just as the SegaCD and 32X used the Genesis controller.

What weird way do you hold the Sony controllers? Everyone I've ever seen grab it grabs it the same way, thumbs on the buttons or sticks, pointers resting between the shoulder buttons. You don't use the tips of your fingers, you roll your fingers across the bottons and you use both the end and middle portions of your thumbs to hit the buttons. Within 5 mins of playing something like MGS most people have mastered the pressure sensitive buttons so that they can hold up enemies instead of just shooting them instantly.

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