Linked by Thom Holwerda on Fri 6th Sep 2013 15:22 UTC

The new apps look and behave much like the native apps you find on Windows and OS X. They're built using web technologies, but also with Chrome-specific code that means they won't be able to run on other web browsers - they're truly Chrome apps. They can exist outside of your browser window as distinct apps, work offline, and sync across devices and operating systems. They can also access your computer's GPU, storage, camera, ports, and Bluetooth connection. Chrome Apps are, for now, only available through Chrome on Windows or Chrome OS on a Chromebook. Mac users will have to wait another six weeks before their version of Chrome will be updated.

This is very important for Chrome OS - since this means it can now have applications outside of the browser. Google's plans for Chrome OS suddenly became a whole lot clearer.

Permalink for comment 571523
To read all comments associated with this story, please click here.
RE: Comment by Nelson
by WorknMan on Fri 6th Sep 2013 20:11 UTC in reply to "Comment by Nelson"
Member since:

What Google is doing is creating a platform that runs in parallel to the "web" and using familiar technologies.

Yeah, didn't Flash start out this same way? It was this thing you could use when regular HTML just wouldn't do.

And then people started writing entire web sites with it, so instead of being this parallel thing, it ended up being a rather grotesque form of lock-in.

If HTML/JS isn't up to the task of doing real app dev work, then let people write REAL native apps that don't require a fucking web browser to be present. How much sense does that make? If you're just going to write apps that work the same on every OS, then you might as well have only one OS.

Reply Parent Score: 6