Linked by Thom Holwerda on Wed 11th Sep 2013 19:21 UTC
Games

Steam Family Sharing allows close friends and family members to play one another's games while earning their own Steam achievements and saving their own game progress to the Steam cloud. It's all enabled by authorizing a shared computer.

Sounds neat, but it does look convoluted and complex. I have a simpler system, which is quite revolutionary. It's called physical copies and I can just give them to friends. It's magic.

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RE[5]: Good Old Games
by darknexus on Thu 12th Sep 2013 10:20 UTC in reply to "RE[4]: Good Old Games"
darknexus
Member since:
2008-07-15

"Fine, then you don't need it. Find alternate games (which it seems you do) or go without. It's not a life necessity, and I'd say those who claim they should pirate it because they can't afford it are the ones displaying a sense of entitlement. You're life isn't going to end because you have to wait a few months to buy a friggin' game. First world problems, indeed.


My issue was with the "everyone should give our industry at least $60 a month" part of their attitude, not the "people shouldn't pirate" part. (And I stopped watching because I no longer consider them credible enough to be worth my time without a list of citations.)

I firmly believe piracy is bad. If for no other reason, it muddles the producer's peception of demand and makes it easier for them to play to their biases to conclude things like "we have too little DRM, not too much".
"
Here, we are agreed. Appologies for misinterpreting what you said and for my, perhaps, harshly worded response. We've seen that time and again, and with far more than games be they console or pc. Hmm you know, the pirate/drm/more drm logic employed by the industry sounds an awful lot like the logic the disgraceful leader of my country is employing right now to attack other people, but that's another topic. Just pointing it out to show that, if one looks hard enough, you can see that kind of circular logic throughout life.

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