Linked by Thom Holwerda on Mon 23rd Sep 2013 17:29 UTC

As we've been working on bringing Steam to the living room, we've come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.

Valve goes beyond just building a Linux distribution and grafting Steam on top of it. They are actually working very closely with hardware manufacturers and game developers, which has already resulted in graphics performance improvements. They are also working on reducing input latency as well as audio performance. In other words, they are very serious about upending Windows as the default PC gaming operating system.

In SteamOS, we have achieved significant performance increases in graphics processing, and we're now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Valve also unveiled that it's working with the major game developers so that triple-A titles will be natively available on SteamOS. As for your existing Windows games - SteamOS will support game streaming from your existing PC so you can play them on your SteamOS machine in the living room (or anywhere else, of course). 'Hundreds of great games' are already available natively on Linux through Steam, too.

This is just the first in a series of three announcements, and it stands to reason that the second one will be a dedicated SteamOS machine from Valve. The third announcement? Well. It's got a three in it, so Half-Life 3 is pretty much confirmed.

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RE[5]: Next card, Microsoft?
by lucas_maximus on Mon 23rd Sep 2013 20:15 UTC in reply to "RE[4]: Next card, Microsoft?"
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The point is as you were too thick to see it, is that the OS being "optimized" has little impact when both OSes are on the same arch, similar hardware and both kernels have had a lot of work done on working well on that platform.

I don't believe for a second the valve team have been able to do something so special with Linux and a regular x86 platform that it is suddenly going to be super fast compared to similar "regular" kit.

I mentioned supreme commander because if the number of units becomes very high the game lags like hell, and I over clocked the CPU by over a 1ghz to make it last until I can afford an i7/Xeon board. It totally dependent on the algorithms running in the game.

Rome Total War 2 for example, I can't run on this CPU but the graphics are mid ps3 quality.

Edited 2013-09-23 20:21 UTC

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