Linked by Thom Holwerda on Mon 23rd Sep 2013 17:29 UTC

As we've been working on bringing Steam to the living room, we've come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.

Valve goes beyond just building a Linux distribution and grafting Steam on top of it. They are actually working very closely with hardware manufacturers and game developers, which has already resulted in graphics performance improvements. They are also working on reducing input latency as well as audio performance. In other words, they are very serious about upending Windows as the default PC gaming operating system.

In SteamOS, we have achieved significant performance increases in graphics processing, and we're now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Valve also unveiled that it's working with the major game developers so that triple-A titles will be natively available on SteamOS. As for your existing Windows games - SteamOS will support game streaming from your existing PC so you can play them on your SteamOS machine in the living room (or anywhere else, of course). 'Hundreds of great games' are already available natively on Linux through Steam, too.

This is just the first in a series of three announcements, and it stands to reason that the second one will be a dedicated SteamOS machine from Valve. The third announcement? Well. It's got a three in it, so Half-Life 3 is pretty much confirmed.

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RE[6]: Next card, Microsoft?
by allanregistos on Tue 24th Sep 2013 00:49 UTC in reply to "RE[5]: Next card, Microsoft?"
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Yes it did.

I am running the latest general purpose OS from Microsoft on old hardware and the most graphically intensive game that you can buy doesn't even stress the hardware.

You know what does stress the hardware ... Supreme Commander because most of the workload is CPU based.

It matters more what the workload is rather than the OS, because both modern Windows and the Linux kernels use x86 quite efficiently.

I suppose if you have an OS that has less services running and only a few programs running you might save on some RAM. But modern kit comes with 4GB - 8GB as a minimum.

Not an expert here, but running games is not all about how much RAM and CPU speed you have, but you need a high-end GPU to achieve maximum performance in combination with RAM/CPU. So try to set the maximum graphic resolution you have in your game and it will stress your GPU and not your CPU.

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