Linked by Thom Holwerda on Wed 25th Sep 2013 21:46 UTC

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Where Sony and Microsoft follow the iOS model for consoles, Valve is aiming for the Android model, including Valve's own line of 'Nexus' devices. As Valves notes, no restrictions - you can change the hardware, software, and install any operating system you want. The right approach, obviously.

The cooperation between Valve and NVIDIA is quite close, as NVIDIA details on its blog:

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

This is going to be big. After being defeated in mobile, it seems Microsoft is facing another frontal assault on another one of its strongholds: gaming, whether it be Windows or Xbox.

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RE[4]: You know, for consoles
by karunko on Thu 26th Sep 2013 12:23 UTC in reply to "RE[3]: You know, for consoles"
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Valve is just trying to cement their place as the de factor games delivery platform on the PC - market so that if/when Microsoft eventually locks them out of Windows they won't fade away.

I might be shortsighted but I can't see that happening any time soon. As matter of fact Windows 8 and STEAM have been living happily side by side since I switched from Windows 7 about one year ago -- and in the meantime I've bought quite a few games from STEAM and exactly none from Microsoft's store.

Even if Steam Machines never so much as take a single percent of the market share of consoles it's no loss for Valve or considered a failure as long as their plan within the PC - segment works.

At the moment I can't see the value proposition here: given that I'm already playing all the titles I care about on Windows, what am I going to gain from switching to a different OS/platform? What's Valve going to gain considering that I'm already a customer? Also, my PC is already connected to the TV and no, it's not terribly loud (and the games are far more louder anyway). Why should I want to stream them instead while I wait for "all the AAA titles coming natively to SteamOS in 2014"?

Last but not least: let's not forget that STEAM is a subscription service. True, there's no monthly fee, but that's what it really is. Fail to accept the next modification to their ToS and see how many games you'll be able to play. I seldom go back to a game once I'm done with it, but still...


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