Linked by Thom Holwerda on Wed 25th Sep 2013 21:46 UTC

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Where Sony and Microsoft follow the iOS model for consoles, Valve is aiming for the Android model, including Valve's own line of 'Nexus' devices. As Valves notes, no restrictions - you can change the hardware, software, and install any operating system you want. The right approach, obviously.

The cooperation between Valve and NVIDIA is quite close, as NVIDIA details on its blog:

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

This is going to be big. After being defeated in mobile, it seems Microsoft is facing another frontal assault on another one of its strongholds: gaming, whether it be Windows or Xbox.

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RE[5]: You know, for consoles
by WereCatf on Thu 26th Sep 2013 12:44 UTC in reply to "RE[4]: You know, for consoles"
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As matter of fact Windows 8 and STEAM have been

And if you'd read what I wrote I never once mentioned *current* situation, I was talking about the future.

At the moment I can't see the value proposition here: given that I'm already playing all the titles I care about on Windows, what am I going to gain from switching to a different OS/platform?

If you have nothing to gain then you're not part of the target audience.

Also, my PC is already connected to the TV and no, it's not terribly loud (and the games are far more louder anyway). Why should I want to stream them instead while I wait for "all the AAA titles coming natively to SteamOS in 2014"?

See above. I mean, there *are* people who do want a console-like PC and there are households where being able to stream games from one computer to another would actually be useful proposition. Think of e.g. families with lots of kids or families where there's a need for simple, gaming-oriented platform that can be operated simply with a gamepad. Even just being able to stream stuff from a more-powerful PC to a weaker one would quite likely come in handy in such homes, like e.g. you have to keep an eye on the kids or something but you still want to be able to play -- plop a laptop where you can see them, stream the game from the desktop, profit.

No one is saying Steam Machines are supposed to cater to *everyone.* I have no use for them myself, either, but I'm not that self-centered that I can't think of other people who would have use for them.

Last but not least: let's not forget that STEAM is a subscription service. True, there's no monthly fee, but that's what it really is. Fail to accept the next modification to their ToS and see how many games you'll be able to play. I seldom go back to a game once I'm done with it, but still...

Yes, that is true. However, how is that related to the discussion at hand? It's nothing new, it's been like that ever since Valve started selling games on Steam.

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