Linked by Thom Holwerda on Wed 25th Sep 2013 21:46 UTC

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Where Sony and Microsoft follow the iOS model for consoles, Valve is aiming for the Android model, including Valve's own line of 'Nexus' devices. As Valves notes, no restrictions - you can change the hardware, software, and install any operating system you want. The right approach, obviously.

The cooperation between Valve and NVIDIA is quite close, as NVIDIA details on its blog:

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

This is going to be big. After being defeated in mobile, it seems Microsoft is facing another frontal assault on another one of its strongholds: gaming, whether it be Windows or Xbox.

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RE[6]: You know, for consoles
by karunko on Thu 26th Sep 2013 14:13 UTC in reply to "RE[5]: You know, for consoles"
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"As matter of fact Windows 8 and STEAM have been

And if you'd read what I wrote I never once mentioned *current* situation, I was talking about the future.
Well, I did or the would have been no reply. No one can possibly know what things are going to be like in, say, 3 or 5 years from now, therefore I prefer to stick to the facts rather than make assumptions which, incidentally, just reveal our bias/desires/fears on any given subject. Also, in the future we're going to be all dead and I'd rather not think about that! ;-)

Think of e.g. families with lots of kids or families where there's a need for simple, gaming-oriented platform that can be operated simply with a gamepad.

I thought that consoles have proved to be fairly good at that and I suspect that in many of the households in your example there is already one. But, on the other hand, I imagine that Valve did their homework, then some math, and ended up with a number they like.

Even just being able to stream stuff from a more-powerful PC to a weaker one would quite likely come in handy in such homes

But then again, this would target existing gamers with existing STEAM accounts, and I'm not so sure that this feature alone is enough to expand the user base, not to mention that gamers can be extremely picky about responsiveness, frame rates and overall image quality -- some to the point that they care more about the technical details than the game itself.

"Last but not least: let's not forget that STEAM is a subscription service. True, there's no monthly fee, but that's what it really is. Fail to accept the next modification to their ToS and see how many games you'll be able to play. I seldom go back to a game once I'm done with it, but still...

Yes, that is true. However, how is that related to the discussion at hand? It's nothing new, it's been like that ever since Valve started selling games on Steam.
I mentioned it because most people seem to be overly excited about this. I don't know if it is because it's Valve or because SteamOS is based on Linux (or both) but let's do a reality check: Valve is not our bosom buddy. No company is and, should it prove any good for the bottom line, no company would hesitate to screw us over.

Still, I'm at least curious about this and, as I wrote in another post, I'll keep an eye on future developments.


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