Linked by Thom Holwerda on Wed 25th Sep 2013 21:46 UTC
Games

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Where Sony and Microsoft follow the iOS model for consoles, Valve is aiming for the Android model, including Valve's own line of 'Nexus' devices. As Valves notes, no restrictions - you can change the hardware, software, and install any operating system you want. The right approach, obviously.

The cooperation between Valve and NVIDIA is quite close, as NVIDIA details on its blog:

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

This is going to be big. After being defeated in mobile, it seems Microsoft is facing another frontal assault on another one of its strongholds: gaming, whether it be Windows or Xbox.

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RE: No one listens
by BallmerKnowsBest on Thu 26th Sep 2013 22:11 UTC in reply to "No one listens"
BallmerKnowsBest
Member since:
2008-06-02

Trying to feed the Glorious PC Master Race game controllers?


With the exception of a few MMORPG/RTS obsessives, most of the current PC gamers I personally know just connect an XBox controller to their computer & use that with games originally developed for consoles. So they're essentially only using their PC as souped-up XBox, mostly driven by the fact that graphics capabilities of even mid-range PCs exceed those of the current generation of consoles (as a result of the longer hardware refresh cycle for consoles).

I suspect that's the demographic Valve is going after here. I'm skeptical of their chances for success (deja-vu flashbacks to the "Phantom" console), but this is probably the best possible time for them to make the attempt: before the next generation of consoles becomes entrenched, and before Microsoft can start adopting Apple-style "software distribution through 1st-party app store only" restrictions on Windows-proper.

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