Linked by Thom Holwerda on Fri 27th Sep 2013 18:51 UTC

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.

Where Microsoft and Sony show zero innovation with the Xbox One and the PS4, Valve is the one pushing limits. Their controller is quite, quite unique, and has a whole different approach than what we've seen before - instead of two inaccurate joysticks, it has two super-precise touchpads with advanced haptic feedback and the ability for both absolute and relative positioning. Go read the description - a summary won't do it justice. And, as always: hackable. Yes, even the controller is open and hackable. Wow.

They're on the right track here. If I were Microsoft or Sony, I'd start getting worried.

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RE[5]: Build Quality
by Dano on Sat 28th Sep 2013 13:39 UTC in reply to "RE[4]: Build Quality"
Member since:
2006-01-22 are telling everyone that Linux is the only OS that tries anything new. That's a laugh. Windows has been moving into embedded devices, tablets, phones and Xbox in the last few years. Mac OS has migrated to tablets, phones, servers also. So what is so different about a set top box that runs Linux...nothing. There have been many set top boxes and cable boxes that have run Linux. More fan-boy comments as usual.

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