Linked by Thom Holwerda on Fri 8th Nov 2013 11:43 UTC

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One's underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console's system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

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Kinect could be awesome...
by Bill Shooter of Bul on Fri 8th Nov 2013 15:37 UTC
Bill Shooter of Bul
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But there are a few things going against it:

Lack of innovation in the industry: sports game: year, War game, FPS, etc

Need for companies to have the widest market possible for games requires them to be cross platform, which means they need to support a conventional controller as well.

Kinnect needs games written by innovative UI designers to take advantage of it. Having it built in to the console should help, but I'm not holding my breath.

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