Linked by Thom Holwerda on Thu 7th Nov 2013 10:11 UTC, submitted by nej_simon

It's fair to say that Android went through some chaotic years in the beginning. The pace of development was frantic as the operating system grew at an unprecedented rate. An as-yet undetermined future led to decisions that were made to conform to existing hardware and architectures, the available development tools, and the basic need to ship working code on tight deadlines. Now that the OS has matured, the Android team has been giving more attention to some of the components that haven't aged quite as well. One of the oldest pieces of the Android puzzle is the Dalvik runtime, the software responsible for making most of your apps run. That's why Google's developers have been working for over 2 years on ART, a replacement for Dalvik that promises faster and more efficient execution, better battery life, and a more fluid experience.

This will be one of the defining changes in Android over the coming years. Android 5.0, perhaps?

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RE[2]: Geez
by reduz on Fri 8th Nov 2013 19:12 UTC in reply to "RE: Geez"
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Who cares about AOT? Users don't even know what that is and as a developer, I couldn't care less about that.

Give me C++ and OpenGL ES and I'm fine. All platforms offer that, Linux, Desktop Windows, Mac, Android iOS, BB10, Emscripten, and Chrome Store.. and oh wait Windows Phone doesn't.

Hope it does soon. I mean, Microsoft could:
1) Offer a not shitty DX9 profile and allow real time shader compilation, so people can write a wrapper.
2) Use the same wrapper are using in their WebGL support for IE11 in Windows Phone
3) Support OpenGL since hardware manufacturers have the drivers done anyway.

But nooo. Keep developers away. Great idea.

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