Linked by Thom Holwerda on Fri 8th Nov 2013 11:43 UTC
Games

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One's underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console's system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

Permalink for comment 576516
To read all comments associated with this story, please click here.
moondevil
Member since:
2005-07-08

IIRC they even said that a portion of the GPU's power is taken by kinect.


10%, http://www.shacknews.com/article/81411/xbox-one-reserves-10-percent...

However, the original XBox 360/PC version also did use the GPGPU for data processing.

Kinetic algorithms are too heavy to run real time on the CPU, even with multi-core support.

Reply Parent Score: 3