Linked by Thom Holwerda on Tue 26th Nov 2013 18:31 UTC

Valve's official Steam Machine prototype isn't cheap, but it won't be the only Steam-powered video-game console available come 2014. This morning, iBuyPower revealed a prototype of its own upcoming Steam Machine, which will go on sale for just $499 next year. For the price of an Xbox One, the computer will offer a multicore AMD CPU and a discrete AMD Radeon R9 270 graphics card - that's a $180 GPU all by itself - and come with Valve's Steam Controller as part of the package deal.

That's an absolute steal. This is exactly what Valve is betting on: for the same price, an x86 SteamBox will be more powerful than the new consoles. with SteamOS, it has all the convenience of a console, too. With the launch titles for the two new consoles being total and utter garbage, the argument "but SteamOS has no games!" is moot.

I can't wait until CES coming January when Valve will unveil its publishing partners. That's the make-or-break moment. If SteamOS will get all the same major titles as the consoles, why on earth would anyone want a limited, locked-down, proprietary, slower console?

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RE[8]: Comment by shmerl
by CaptainN- on Wed 27th Nov 2013 19:05 UTC in reply to "RE[7]: Comment by shmerl"
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What about Valve's play here seems fast? How long ago did they announce the SteamBox? They've also been perfectly clear that all you really need is any currently supported system that can run Steam, add the controller and you already have a Steam Box. They're also doing this with a micro budget compared with MS or Sony. I can't see any downside to this play. R&D costs are minimal and dispersed, and there is no time pressure to succeed quickly. They can just keep at it, as long as their Windows and Mac clients are still making them money.

Once the individual players in the supply chain are able to see something in it for themselves - and they will, they'll make it work. It'll be slow, but it doesn't have to catch on quickly. Valve has changed the rules, and I suppose the new rules can be challenging to understand. Although, if you really want to understand how the rules are different, look at Android (without the time pressure - Valve isn't looking at any near term problem that requires a fire under anyone's butt, like Google was with iPhone OS).

Valve can take their time, and like Nintendo, as long as they have their top in house games, a couple of key partners (and likely a huge wave of increasingly higher quality "indy" titles from a community they are actively cultivating) they have all the time in the world.

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