Linked by Thom Holwerda on Wed 4th Dec 2013 18:06 UTC

"Joining the Linux Foundation is one of many ways Valve is investing in the advancement of Linux gaming," Mike Sartain, a key member of the Linux team at Valve said. "Through these efforts we hope to contribute tools for developers building new experiences on Linux, compel hardware manufacturers to prioritize support for Linux, and ultimately deliver an elegant and open platform for Linux users."

Mark my words: Valve will do for Linux gaming what Android did for Linux mobile. Much crow will be eaten by naysayers in a few years.

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The only way to get a large number of games built to play on Linux (SteamOS) is to build a good cross platform competitor to DirectX. It needs to be easy to use and high performance. Once they get it built they need Nvidia and AMD to include it in their chips.

Ok what are you smoking. What you are requesting done and been done for years.
SDL and Opengl cover Direct X. Wayland support is planed for SDL 2.0.1. SDL also provides all the wrappers to the Linux different sound systems and graphical.

Valve is funding SDL development and Steam Linux Runtime includes SDL. Also SDL is used by quite a few major games.

The problem on Linux has had bugger all todo with ABI. OpenGL drivers on Linux not supporting threading major performance hit. This is not a opengl issue either this has been a video card maker issue.

So all valve needs is video card makers to release decent drivers for Linux.

AMD's Mantle is also being talked about being platform neutral just not video card maker neutral.

Reality break here valve has todo nothing to make new high performance ABI's all valve has todo is create a market for AMD and Nvidia to fight over. Then let AMD and Nvidia do what they do best and select the Winner to be included in the Steam Linux Runtime.

AMD Nvidia and other parties making graphics cards are the major writers of Opengl.

Good api/abi starts with the video card maker not the other way around.

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