Linked by Thom Holwerda on Sat 14th Dec 2013 00:14 UTC

As promised, Valve has released the first test release of SteamOS. From the FAQ:

SteamOS is a fork (derivative) of Debian GNU/Linux. The first version (SteamOS 1.0) is called 'alchemist' and it is based on the Debian 'wheezy' (stable 7.1) distribution.

The major changes made in SteamOS are:

  • Backported eglibc 2.17 from Debian testing
  • Added various third-party drivers and updated graphics stack (Intel and AMD graphics support still being worked on)
  • Updated kernel tracking the 3.10 longterm branch (currently 3.10.11)
  • Custom graphics compositor designed to provide a seamless transition between Steam, its games and the SteamOS system overlay
  • Configured to auto-update from the Valve SteamOS repositories

You need to have an NVIDIA card for it to work, since Intel and AMD graphics are currently not yet supported (work is underway).

Permalink for comment 578648
To read all comments associated with this story, please click here.
Let me tell you why that's bullshit...
by Xenmen on Sat 14th Dec 2013 03:21 UTC in reply to "Nice"
Member since:

You seem to be forgetting Valve itself is a game studio...

and that they've already been building up a Linux game catalog...

The PS4 and xBone launched with ~20 titles each. SteamOS launches with all this:

There are plenty of reasons why other devs would listen to Valve and support this project, not the least of which being to escape the closed App Store model.

See, here's the thing you people aren't understanding... When you made a Windows program before, Microsoft couldn't prevent someone else from installing it. Same with Apple computers. That's changed now, and both Microsoft and Apple are using their muscle to rig new computers so that you've got OS lock-in, AND can only install applications from their app store.

When you develop for SteamOS, you're really developing for Linux, with some Steam API stuff on the side. Ditching SteamOS and making a generic Lunix binary and distributing it is trivial compared to working around a closed proprietary platform, like Windows 8 RT or Maverick.

You don't understand what SteamOS is about. It's not about SteamOS becoming a dominant OS, it's about enhancing Linux support by making Linux gaming accessible to more people with less effort, making a bigger potential market for hardware makers to give proper driver support, so that nobody besides Valve can block what gets onto Valve's game distribution platform, so Valve can make more money. As this happens, though, there's no way for Valve to prevent game developers from releasing on Linux, but outside of Valve's Steam platform. That's why developers are not afraid of lockin.

Reply Parent Score: 5