Linked by Thom Holwerda on Sat 14th Dec 2013 00:14 UTC

As promised, Valve has released the first test release of SteamOS. From the FAQ:

SteamOS is a fork (derivative) of Debian GNU/Linux. The first version (SteamOS 1.0) is called 'alchemist' and it is based on the Debian 'wheezy' (stable 7.1) distribution.

The major changes made in SteamOS are:

  • Backported eglibc 2.17 from Debian testing
  • Added various third-party drivers and updated graphics stack (Intel and AMD graphics support still being worked on)
  • Updated kernel tracking the 3.10 longterm branch (currently 3.10.11)
  • Custom graphics compositor designed to provide a seamless transition between Steam, its games and the SteamOS system overlay
  • Configured to auto-update from the Valve SteamOS repositories

You need to have an NVIDIA card for it to work, since Intel and AMD graphics are currently not yet supported (work is underway).

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To the point. One addition: Linux is already the most used consumer OS via Android. Windows loses and continues to lose massive while the PC market continues to shrink rapid. Customers moved away already. There is no money to make in the Windows app store and alternate distribution-channels going to be locked out. Its all happening on Apple and Android. Apple uses OpenGL on Unix, Android uses OpenGL on Unix, Sony's Playstation uses OpenGL on Unix. Combine all that and compare with the shrinking propitary Microsoft-onkly market Windows.

Game publishers are where the customers are and will be and that's OpenGL/Unix, that's what Valve's SteamOS is on. Be sure that publishers will look at SteamOS while thinking Android+Apple+Steam, that's multiple times more customers and money to make then Windows, lets do it!

Edited 2013-12-14 11:08 UTC

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