Linked by Thom Holwerda on Tue 7th Jan 2014 19:56 UTC, submitted by M.Onty

Valve officially showed off the 13 official Steam Machines during its brief CES press event this evening, but it was in the aftermath where we got a closer look at the devices. Below, Reviews Editor Lee Hutchinson snapped photos of all the Steam Machine variants in their glorious array of shapes and sizes.

They start at $499, and come in all shapes and sizes.

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RE[9]: Price?
by plague on Thu 9th Jan 2014 19:50 UTC in reply to "RE[8]: Price?"
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First, you need understand that a "Steam Machine" is nothing more than a pre-built pc with Steam OS installed on it instead of Windows. There's absolutely nothing special about a "Steam Machine".

Exactly, just like the Xbox One and PS4..
They are both X86 machines with another OS preinstalled.
And the first Xbox vas LITERALLY _just_ a regular PC with another operating system installed that was itself a NT-based system. So not much different from Windows at all.

Next, pc's with Steam OS installed are not consoles, they are pc's with Steam OS installed.

Todays consoles are not consoles, they are pc's with another OS installed.

Also, console gamers don't wish their consoles were more like pc's. They don't want to worry about swapping out pc components and dealing with varying degrees of game quality depending on what components you're using.

They don't _have_ to. They can do exactly like on regular consoles and just buy one until the next generation and then swap it out for the next one.
They don't have to worry about varying degrees of game quality if they buy one at a similar price range as regular consoles. The machines in that price range can already handle _every_ game available in full 1080p, 60Hz without any issues.

That's the whole point of making a blueprint for these things. They exist so that people can go to the store, pick one up and _know_ it will work with every game currently available.
Otherwise, there would have been _zero_ need for Steam Machines blueprints.

Once games evolve beyond the capability of the current gen, they will upgrade the blueprints to version 2.0 and new boxes that meet those criteria will be available.

_Just like_ consoles.

The difference is that you are not _locked_ when it comes to the hardware. If you _want_ to upgrade parts, you _can_ but you don't _have to_.

What's so hard to understand about that?
And why is that seen as a _negative_?

Edited 2014-01-09 19:55 UTC

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