Linked by Thom Holwerda on Sun 2nd Feb 2014 18:08 UTC

I don't like writing negative articles that don't include a solution to the problem, but in this case, there is no solution. The state of in-app purchases has now reached a level where we have completely lost it. Not only has the gaming industry shot itself in the foot, hacked off their other foot, and lost both its arms ... but it's still engaging in a strategy that will only damage it further.

Why are these gaming studios so intent of killing themselves?

Because massive application stores created a race to the bottom - as well as a huge pile of crap to wade through. Ten to twenty years from now, we won't look back favourably upon the App Store or Google Play.

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Mobile OSes only?
by jared_wilkes on Sun 2nd Feb 2014 20:57 UTC
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Thom's conclusion completely ignores that Zynga and EA (villainized as the two largest perpetrators of IAP) exist across all platforms and Android and iOS wouldn't even have been considered their primary platforms at the time that both drew attention for the shift in the market place.

IAP was not uniquely enabled by the dominant smartphone platforms nor is it exclusively endemic to these platforms. Maybe casual, social gaming could be specifically blamed, but, again, there is plenty of evidence against this as well...

Edited 2014-02-02 21:02 UTC

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