Linked by Thom Holwerda on Sun 2nd Feb 2014 18:08 UTC
Games

I don't like writing negative articles that don't include a solution to the problem, but in this case, there is no solution. The state of in-app purchases has now reached a level where we have completely lost it. Not only has the gaming industry shot itself in the foot, hacked off their other foot, and lost both its arms ... but it's still engaging in a strategy that will only damage it further.

Why are these gaming studios so intent of killing themselves?

Because massive application stores created a race to the bottom - as well as a huge pile of crap to wade through. Ten to twenty years from now, we won't look back favourably upon the App Store or Google Play.

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tomz
Member since:
2010-05-06

Some of it was problematic, but when the two evowles "EA" appeared, it explained everything.

http://consumerist.com/2013/04/09/ea-makes-worst-company-in-america...

With competition like the cable, wireless, and credit card companies, a game company won.

Twice.

Someone needs to start a riot in the prison-farm, oh, I mean "walled garden". At least Google has the excuse of openness.

The ToS for an app prohibits things "offensive to large numbers of people", which they apparently suspend when their 30% cut is large enough. The Bernie Madoff app would probably get approval.

An app that cost $100, that only displayed a clock that delayed past the refund interval, and then a "ha ha, pay another $100 to see the real app" would be approved.

The Cryptolocker unlock key access app would probably be approved.

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