Linked by Thom Holwerda on Sun 2nd Feb 2014 18:08 UTC
Games

I don't like writing negative articles that don't include a solution to the problem, but in this case, there is no solution. The state of in-app purchases has now reached a level where we have completely lost it. Not only has the gaming industry shot itself in the foot, hacked off their other foot, and lost both its arms ... but it's still engaging in a strategy that will only damage it further.

Why are these gaming studios so intent of killing themselves?

Because massive application stores created a race to the bottom - as well as a huge pile of crap to wade through. Ten to twenty years from now, we won't look back favourably upon the App Store or Google Play.

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RE: Comment by Flatland_Spider
by oskeladden on Mon 3rd Feb 2014 19:53 UTC in reply to "Comment by Flatland_Spider"
oskeladden
Member since:
2009-08-05

Luckily, IAP hasn't spread outside of the game sector. Imagine if MS did that with Windows or Office. Windows and Office are free, but it's $5 to unlock IE, metered cut and pastes, the ability to save files is $50, and the ability to install 3rd party software is $100.


Microsoft actually does do this, albeit in a much less extreme version, with Office Starter. You get basic editing functionality for free, but if you want more advanced features (e.g. footnotes), you have to pay for an unlock.

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