Linked by M.Onty on Mon 3rd Feb 2014 19:33 UTC
Games

A few days ago I inadvertently caused a bit of a fuss. In writing about GOG's Time Machine sale, I expressed my two minds about the joy of older games being rescued from obscurity, and my desire that they be in the public domain. This led to some really superb discussion about the subject in the comments below, and indeed to a major developer on Twitter to call for me to be fired.

I wanted to expand on my thoughts.

Fascinating article on Rock Paper Shotgun from John Walker on why he thinks software copyright (and possibly other kinds too) should come with a much shorter shelf life. Although ostensibly about videogames, much of it could be said to apply to recent events in mobile OS development too.

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andrewclunn
Member since:
2012-11-05

I code for a living. Am I going to work on a pet project that I can't sell? Sure, but not nearly as much. The author goes way too far,and basically goes full socialist in his arguments. Not saying I disagree with his ultimate conclusion, but he gets there by a very flawed understanding of human nature and motivations.

EDIT -

Or to put it more bluntly: I agree, but damn if that wasn't the biggest collection of straw man arguments I've seen on the internet in a long time.

Edited 2014-02-03 20:59 UTC

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