Linked by M.Onty on Mon 3rd Feb 2014 19:33 UTC
Games

A few days ago I inadvertently caused a bit of a fuss. In writing about GOG's Time Machine sale, I expressed my two minds about the joy of older games being rescued from obscurity, and my desire that they be in the public domain. This led to some really superb discussion about the subject in the comments below, and indeed to a major developer on Twitter to call for me to be fired.

I wanted to expand on my thoughts.

Fascinating article on Rock Paper Shotgun from John Walker on why he thinks software copyright (and possibly other kinds too) should come with a much shorter shelf life. Although ostensibly about videogames, much of it could be said to apply to recent events in mobile OS development too.

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Financial incentive IS needed
by Savior on Mon 3rd Feb 2014 21:33 UTC
Savior
Member since:
2006-09-02

People need a financial incentive to create. If you take that away, it will harm creativity.


According to the author, this argument is "astronomically false". I could not disagree more -- though perhaps not in the way the people who came up with this argument would expect. I DO think that everybody needs financial (= self-preservation) incentive to create/work. We are only human: we need food on our table. (Maslow's Pyramid, anyone?). But then the best way to encourage creativity was exactly to put these works into the public domain after a relatively short time (20 years seems about right) -- so that the those who created them would have to exert their talents to create more memorable work. How is that for an incentive? ;)

Other than that, the article was TL;DR. It was way too much ranty for my taste.

Edited 2014-02-03 21:34 UTC

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