Linked by Thom Holwerda on Wed 5th Mar 2014 18:42 UTC

What's missing on all non-Microsoft platforms, as it turns out, is a formalized way to view at least two mobile apps side-by-side on screen. This is a feature that Microsoft added to Windows 8 and then improved dramatically in Windows 8.1, and while many desktop users scoff at its simplicity, it remains a key differentiator. Windows, as I've noted before, is unparalleled when it comes to productivity, even in the mobile world.

Pretty sure Google will introduce windowing support soon in Android, possibly within the next 18-24 months (Android 5.0, perhaps?). It seems inevitable. iOS, on the other hand - we'll see.

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OpenGL is great in general on any OS with drivers that support it, really. The key things that differentiates the OpenGL experience are the vendor's drivers. I think Valve will be really pushing the hardware vendors to deliver quality drivers. SDL 2.0 is a nice step forward for game developers on Linux or any platform for that matter. If anyone isn't using SDL 2.0, they should be. NVIDIA's and Intel's drivers are already solid on Linux. AMD has some room to grow there, so we'll see.

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