Linked by Thom Holwerda on Tue 11th Mar 2014 13:54 UTC

Two loosely related news items.

During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse - including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.

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RE[2]: Nice Work!
by bassbeast on Tue 11th Mar 2014 16:04 UTC in reply to "RE: Nice Work!"
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I'l get hate from the Valve and Linux fans (and for the record I love Steam and Valve games, own nearly all their catalog and I only game through Steam and Humble Bundles) but the simple fact of the matter is....sigh....the Source Engine? kinda shit.

I'm sorry but its true, that engine was out of date in 2007 and it hasn't really gotten any better. the reason is its stuck at 9c (which is fricking ancient, we've had two and soon to be three DirectX releases since then) and it really hasn't progressed much on either DirectX or on the OpenGL fronts.

So I really don't know how much help a translation layer built for a 7+ year old engine is really gonna do. Maybe for legacy games? While its true that many games have a "Oh you are on XP?" crap mode (Saints Row series for example) the problem is the main game defaults to NON crap mode DX10 or DX11 which this just won't help.

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