Linked by Thom Holwerda on Tue 11th Mar 2014 13:54 UTC

Two loosely related news items.

During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse - including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.

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RE[3]: Nice Work!
by Wootery on Tue 11th Mar 2014 16:49 UTC in reply to "RE[2]: Nice Work!"
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Linux + Wine needs to support directx natively

No. A thousand times no. Writing a decent graphics-card driver is already a vast undertaking, and that's 'just' if you aim to support OpenGL (as current Linux drivers do).

Direct3D has no place being a first class citizen in Linux anyway. It's Microsoft's, and no-one else's. Running Direct3D applications on GNU/Linux absolutely should mean mapping to OpenGL through Wine/Winelib/toGL.

Edited 2014-03-11 16:49 UTC

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