Linked by Thom Holwerda on Tue 11th Mar 2014 13:54 UTC

Two loosely related news items.

During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse - including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.

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RE[3]: Nice Work!
by Sabon on Tue 11th Mar 2014 22:30 UTC in reply to "RE[2]: Nice Work!"
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"A better solution is needed for the long term. Linux + Wine needs to support directx natively, and based on my own experience it's extremely hit or miss."

I couldn't agree with less. We don't need the **** that MS makes. Linux programmers can do better. It's better just to intercept the calls and make better libraries which eventually, yes that word, the programs will run better on Linux than on Windows.

Reply Parent Score: 3