Linked by Thom Holwerda on Tue 11th Mar 2014 13:54 UTC

Two loosely related news items.

During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse - including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.

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RE[5]: Nice Work!
by Wootery on Wed 12th Mar 2014 00:16 UTC in reply to "RE[4]: Nice Work!"
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With respect, no, I didn't really misunderstand. You were unclear.

Linux + Wine needs to support directx natively, and based on my own experience it's extremely hit or miss.

You conflated Wine and Linux.

However these *should* be first class citizens within Wine without dependance on proprietary MS software.

In what sense does Wine not already do as you are describing? It does support a respectable subset of Direct3D.

Looking at this Wikipedia article ( ) I see that nowadays, using Gallium3D, Linux itself can be said to actually support at least some subset of Direct3D natively. Impressive bit of work, that.

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