Linked by Thom Holwerda on Tue 11th Mar 2014 13:54 UTC

Two loosely related news items.

During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse - including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.

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RE[4]: Nice Work!
by karunko on Wed 12th Mar 2014 08:03 UTC in reply to "RE[3]: Nice Work!"
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You do know that the just released Titanfall uses that "shit" engine, right?

Call me pendatic, but Respawn picked Valve's Source Engine only because it could hit consistently 60fps on both the Xbox 360 and the PS3 (source: Given that they are almost 9 and 8 years old respectively, I don't think that's saying much about the technical prowess of the Source Engine but, on the other hand, I agree that this Direct3D-to-OpenGL translation layer is going to be useful nonetheless.


Edited 2014-03-12 08:05 UTC

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