Linked by Thom Holwerda on Fri 14th Mar 2014 23:55 UTC
Talk, Rumors, X Versus Y

Stuff such as United's new offering generally arrives on Android sooner or later, and there are whole categories of apps - such as alternative keyboards - that are Android-only.

Much of the time, I'm an Android user myself, so I'm happy when something is available for Google's operating system and sorry when it isn't. But despite the fact that iOS's market share is much smaller than that of Android, and has been for years, Apple devices are still nearly always first in line when a major company or hot startup has to decide where to allocate its development resources. That's a dynamic that pundits keep telling us makes no sense - but it's happening, and its an enormous competitive advantage for Apple. 'Sounds like a victory to me.

iOS has won the application wars.

Sure, you have to disregard those gazilion Android applications iOS could never support (keyboards, launchers, SMS applications, browsers, task switchers, lock screens, etc., and so on, and so forth), but if you do that, then yes, iOS has won.

The tortoise is faster than the hare. Sure, you have to cut off the hare's legs first, but then, sure, yeah, the tortoise is faster.

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RE[2]: As an app developer
by leos on Mon 17th Mar 2014 04:14 UTC in reply to "RE: As an app developer"
leos
Member since:
2005-09-21

Is the android version of your app a clone of the iOS version, complete with iOS motifs and not taking advantage of any of android's unique features? (E.g. splashscreens VS instant loading.)


By instant loading you mean the lack of a splash screen. There is no such thing as instant loading. Obviously the app still needs to load whether it shows a splash screen or not.

Do you you allocate your development time in accordance to number of potential users, or do you favor the iOS version? E.g. Android shipped 4 times as many devices, if you split your cumulative development time equally between the two platforms then iOS users get 4 times more attention, leading to a faster, more stable, more feature-rich app for them.


This does not make sense. If my app has 1 user it will take just as much time to develop as if it has 1,000,000 users. Yes those extra users might find a couple extra bugs, but it certainly doesn't scale with user base.

A lot of hipsters and non-technical professionals fall into this category.


Actually the evidence is that higher-income individuals fall into that category.

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