Linked by Thom Holwerda on Fri 14th Mar 2014 23:55 UTC
Talk, Rumors, X Versus Y

Stuff such as United's new offering generally arrives on Android sooner or later, and there are whole categories of apps - such as alternative keyboards - that are Android-only.

Much of the time, I'm an Android user myself, so I'm happy when something is available for Google's operating system and sorry when it isn't. But despite the fact that iOS's market share is much smaller than that of Android, and has been for years, Apple devices are still nearly always first in line when a major company or hot startup has to decide where to allocate its development resources. That's a dynamic that pundits keep telling us makes no sense - but it's happening, and its an enormous competitive advantage for Apple. 'Sounds like a victory to me.

iOS has won the application wars.

Sure, you have to disregard those gazilion Android applications iOS could never support (keyboards, launchers, SMS applications, browsers, task switchers, lock screens, etc., and so on, and so forth), but if you do that, then yes, iOS has won.

The tortoise is faster than the hare. Sure, you have to cut off the hare's legs first, but then, sure, yeah, the tortoise is faster.

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RE[3]: who pays the most?
by ricegf on Mon 17th Mar 2014 11:16 UTC in reply to "RE[2]: who pays the most?"
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More disclosure would be a good thing IMHO, but I tend to look at the common Android approach to games as a form of shareware - try it, and if you like it, you can buy it to enable the rest of the features or disable the ads.

In my case this is just for games - I strongly prefer FOSS for productivity apps, since in my experience I'm a lot more productive with FOSS than commercial (with a few exceptions).

I don't play games that require repeated in-app purchases, though. I've read those can be very expensive, but being (how did my wife put it, oh yeah) "tight with money", I don't enjoy a constant stream of money leaving my virtual wallet. Not fun.

The iOS app store (which I used back when I had my iPad) more often required payment up front. That meant I sometimes purchased apps that turned out to be useless, but it also meant I never had to pay later (I don't view it as a "ransom", but understand why you do). I think I prefer the Android approach a little, but can live with either. I guess YMMV.

Either approach makes the desktop Linux repositories packed with free-as-in-liberty apps look really, really good IMHO, though. :-)

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