Linked by Thom Holwerda on Tue 18th Mar 2014 14:13 UTC

We're initially going to be launching our Linux support on with the full treatment for Ubuntu and Mint. That means that right now, we're hammering away at testing games on a variety of configurations, training up our teams on Linux-speak, and generally getting geared up for a big kick-off in the fall with at least 100 Linux games ready for you to play. This is, of course, going to include games that we sell which already have Linux clients, but we'll also be bringing Linux gamers a variety of classics that are, for the first time, officially supported and maintained by a storefront like ours.

...and the Linux gaming news just keeps on coming. I remember how dismissive many people were back when Valve announced its Steam Machine initiative, stating Microsoft's hold would never ever be broken.

Makes them sound like Nokia and BlackBerry during the iPhone's launch, doesn't it?

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I do!

But we talk about complex stuff here.

Very complex.

So apps can do 2 things:
Pack all the dependencies and install them alongside of the game (and each game have its own bundle).


Use what is already installed.
(But then some minor differences can become so annoying, and with Linux there are dozens of major distros each with possibly different version of the lib You relay on)

Valve solved that puzzle buy standardizing on common bundle of "base libraries" which game can target. (So they target one target only ;P )

Imagine MS releasing Windows each year, and with different DX and .Net, and VS runtime for each for at least 6y. That is how bad it can be for Linux.

(And that is how bad it will be for OSX/Win when free/cheap OS upgrades kick in)

On the other hand need driver solution. Valve solution is fully open (anyone can contribute, and Valve code is FLOSS), so e.g. GOG also can standardize on it. ;)

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