Linked by Thom Holwerda on Wed 19th Mar 2014 20:10 UTC

The second version of the Oculus Rift development kit is similar to the Crystal Cove prototype in terms of features, but the fit and finish is much closer to what we’re likely to see in the retail virtual reality headset.

Also, last night:

The VR system is currently codenamed Project Morpheus, and will work with PlayStation 4. While still in prototype form, Yoshida says that Morpheus is the "culmination of our work over the last three years to realize our vision of VR for games, and to push the boundaries of play." The headset uses a 1080p LCD, offers a 90-degree field of view, and will integrate with the PlayStation Camera for tracking and PlayStation Move for motion control. It connects via HDMI and USB; while the current prototype uses a 5-meter cable, Sony would like to make it wireless. The company says the headset doesn't put weight on your nose or cheeks, and its design allows for airflow without the lenses fogging up.

I'm not particularly interested in this - it feels like the Pong days of VR. Give this 10-15 years, though, and I'm sure the headsets will not be the size of refrigerators. The future looks quite interesting.

Science, onwards to the holodeck!

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Massively Excited
by jburnett on Thu 20th Mar 2014 00:39 UTC
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I have wanted my own VR setup since the I played one of those awful virtual reality kiosk setups they had back in the mid-90s, where you had a wand and a stood on a ringed platform. I studied computer science and even did my masters work in virtual and augmented reality. In the late 90s I even bought one of the original Sony Glasstron personal head mounted displays.

None of the tech was very good. And there was almost no progress, and there has been little progress over the last 10 years. But the DK2 looks amazing, a massive step forward. I could not plunk down my $350 fast enough. This is the most excited I have been for playing with a new tech gadget in 10 years.

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