Linked by Thom Holwerda on Thu 20th Mar 2014 23:15 UTC
3D News, GL, DirectX

DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we've redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either - Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you've been waiting for.

It's great that DirectX works across "phones and tablets, to laptops and desktops, and, of course, Xbox One", but an important adjective is missing here: Windows. With Microsoft playing little to no role in smartphone and tablets, and the desktop/laptop market being on hold, how much of a plus is DirectX on phones and tablets, really? Doesn't Windows Phone's and Windows 8 Metro's reliance on it only make it harder for game developers and houses to port their iOS and Android games over?

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Microsoft devices
by dpJudas on Fri 21st Mar 2014 02:21 UTC
dpJudas
Member since:
2009-12-10

Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you've been waiting for.

This is the classic problem with how Microsoft is thinking today. Always this "Microsoft devices or the highway."

I seriously hope their new CEO realizes that this old 90's strategy is no longer working and start again making sure their products empower people using a mixture of solutions. It is not that Microsoft doesn't have good products - they just deliberately gimp them.

About the new changes for Direct3D 12, they look very interesting. I'm looking forward to checking out the details when it is released and compare it to OpenGL 5 when that comes out.

I also really like how they are improving on the immutable state concept they introduced in Direct3D 10. Will be very interesting to see exactly how they designed the API for setting up those selector tables.

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