Linked by Thom Holwerda on Thu 20th Mar 2014 23:15 UTC
3D News, GL, DirectX

DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we've redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either - Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you've been waiting for.

It's great that DirectX works across "phones and tablets, to laptops and desktops, and, of course, Xbox One", but an important adjective is missing here: Windows. With Microsoft playing little to no role in smartphone and tablets, and the desktop/laptop market being on hold, how much of a plus is DirectX on phones and tablets, really? Doesn't Windows Phone's and Windows 8 Metro's reliance on it only make it harder for game developers and houses to port their iOS and Android games over?

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RE[5]: All hopes on OpenGL
by Kalessin on Fri 21st Mar 2014 21:35 UTC in reply to "RE[4]: All hopes on OpenGL"
Kalessin
Member since:
2007-01-18

And I'd have the same response for all of them. Having software be tied to a particular platform is bad for consumers and the software community in general. It leads to lock-in and stifles innovation.

Yes, it still happens, so it's a continuing problem, but it's something that we should strive to eliminate, not propagate.

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